October 2009 Archives by thread
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Starting: Sun Oct 11 08:23:00 UTC 2009
Ending: Wed Oct 28 08:10:06 UTC 2009
Messages: 62
- [tp-cvs] tpserver-cpp - Fixed issue with client not being able to add components on Design Window. Problem was that the _num-components property was not created. Picked up a little bit of Python while doing this :-) Lee Begg
- [tp-cvs] tpserver-cpp - (Extremely) primitive "Enhance Order" for planets Lee Begg
- [tp-cvs] tpserver-cpp - Added XML file that holds the component information. Lee Begg
- [tp-cvs] tpserver-cpp - Moved every class to the MTSecRuleset namespace. Lee Begg
- [tp-cvs] tpserver-cpp - Forgot XML tag Lee Begg
- [tp-cvs] tpserver-cpp - Removed all local variables, replaced with IntegerObjectParam Lee Begg
- [tp-cvs] tpserver-cpp - Should have been division, not modulo Lee Begg
- [tp-cvs] tpserver-cpp - Undid deletion of .gitignore. Lee Begg
- [tp-cvs] tpserver-cpp - Note to self... Lee Begg
- [tp-cvs] tpserver-cpp - Merged with master for changes. Lee Begg
- [tp-cvs] tpserver-cpp - - Further changes to AVACombat, damage calculation and debugging output Lee Begg
- [tp-cvs] tpserver-cpp - - Initial Combat, no damage is done but tubes and missiles are adhered to, torpedoes and damage next - Changed the size of the universe, decreased it by a lot. - Updated Properties, added new ones for each type of tube to match missiles to tubes mainly Lee Begg
- [tp-cvs] tpserver-cpp - Added Category ID to component importation. Lee Begg
- [tp-cvs] tpserver-cpp - Was causing problems with the tp04 client. Lee Begg
- [tp-cvs] tpserver-cpp - Added myself to AUTHORS under MTSec branch as per Aaron. Lee Begg
- [tp-cvs] tpserver-cpp - Added newline to every file. Lee Begg
- [tp-cvs] tpserver-cpp - Removed debugging stream output. Lee Begg
- [tp-cvs] tpserver-cpp - Added various components. Need to check requirements function of the various additional components as some are giving me errors in the design window. My deadline for this is 6/23 (tomorrow). Lee Begg
- [tp-cvs] tpserver-cpp - Fixed the need for compMax, which was incredibly annoying requiring recompilation on addition/subtraction of components from the XML file. Lee Begg
- [tp-cvs] tpserver-cpp - - Fixed some problems with Building a Fleet, still some more to go over but it works in simple cases now - Added the resource for Factories - Added Factory resource to different star systems, home planet gets largest distribution of Production Points to make the game flow at the beginning. Lee Begg
- [tp-cvs] tpserver-cpp - Build Order now working properly, settings turns based on ProductCost. Lee Begg
- [tp-cvs] tpserver-cpp - Changed name of Build class. Lee Begg
- [tp-cvs] tpserver-cpp - - Made the default Missile have a hell a lot of firepower - Combat fleet 2 fleet working Lee Begg
- [tp-cvs] tpserver-cpp - Temporary fix, will move to a ListParameter of owned planets in the future. Lee Begg
- [tp-cvs] tpserver-cpp - Removed all traces of the propertyIndex set, which there is no need for. Initial setup for importing properties from XML. Needs work on RANK. Lee Begg
- [tp-cvs] tpserver-cpp - My eyes are playing tricks on me, fixed pesky warning. Lee Begg
- [tp-cvs] tpserver-cpp - Changed Enhance order to create 1 extra point for every 10 points used. Gameplay will later dictate this number. Lee Begg
- [tp-cvs] tpserver-cpp - Planet vs. Fleet now somewhat working, I need to test and clean this up some more but it is working in a basic sense. Lee Begg
- [tp-cvs] tpserver-cpp - xmlimport.cpp warning fix Lee Begg
- [tp-cvs] tpserver-cpp - Removed relative paths from Risk quickstart configuration files. Lee Begg
- [tp-cvs] tpserver-cpp - Added ability to set the maximum speed (slowest ship) of a fleet Lee Begg
- [tp-cvs] tpserver-cpp - Fixed all other planets to have their Factories on the surface instead of mineable, which didn't really make sense. Lee Begg
- [tp-cvs] tpserver-cpp - Added spacing in names of components as per mithros. Will be finishing components this weekend. Lee Begg
- [tp-cvs] tpserver-cpp - Fixed issue with ObjectID not being set for the Fleet order queue which was the root of all my problems and tricky to find :-( Lee Begg
- [tp-cvs] tpserver-cpp - Cleaned up AVACombat.... Still could use some work but I'm working on finishing the functionality Lee Begg
- [tp-cvs] tpserver-cpp - Fixed error in call of addResource Lee Begg
- [tp-cvs] tpserver-cpp - - This version finds the tubes available better - Added a couple properties Lee Begg
- [tp-cvs] tpserver-cpp - Removed all c-style casts. Lee Begg
- [tp-cvs] tpserver-cpp - Added a class to send point's to another planet. Having problems with getObjectsByPos not returning a proper list based on the Vector I give it, so this is still a work in progress. Lee Begg
- [tp-cvs] tpserver-cpp - Various cleanups. Lee Begg
- [tp-cvs] tpserver-cpp - Changed SendPoints to use a ListParameter instead of a vector. Need to ask about input/createFrame. Need to keep track of Points spent throughout all orders. Lee Begg
- [tp-cvs] tpserver-cpp - Replaced fleet1/2 with fleets[] Lee Begg
- [tp-cvs] tpserver-cpp - -Preliminary add of the Weapons category and also the Missile and Torpedoe Hulls. -This will require some decision making such as the Buildtime for each different kind of Hull and the speed of the Missiles and/or Torpedoes. -Cleanup of components -Changed all references of BuildTime to ProductCost Lee Begg
- [tp-cvs] tpserver-cpp - Fixed small bug with the way XML import was called. Lee Begg
- [tp-cvs] tpserver-cpp - Fixed issue with one-time points not really being one-time Lee Begg
- [tp-cvs] tpserver-cpp - Added namespace as per Ruleset guide. Added two more components from local. Lee Begg
- [tp-cvs] tpserver-cpp - Changed location of gamedata XML file. Lee Begg
- [tp-cvs] tpserver-cpp - Accounted better for Factories in planets and enhance order Lee Begg
- [tp-cvs] tpserver-cpp - MTSec quickstart file now updates itself based on the prefix used when ./configure-ing. No need to start from a certain path. Lee Begg
- [tp-cvs] tpserver-cpp - MTSec Makefile.am cleanup. I don't think anything should have been in EXTRA_DIST according to the docs which state: The EXTRA_DIST argument holds a list of all the files that are part of the package, but are not installed by default and were not specified in any other way. Lee Begg
- [tp-cvs] tpserver-cpp - Fixed comments. Lee Begg
- [tp-cvs] tpserver-cpp - Component propertylist was not properly implemented according to my previous spec. Lee Begg
- [tp-cvs] tpserver-cpp - Added initial XML import, I am having some problems when a player joins with WX client. The problem seems to be in tpguile when setting property values. I will investigate further. Lee Begg
- [tp-cvs] tpserver-cpp - assert() that XML file is imported, creates too much confusion. Lee Begg
- [tp-cvs] tpserver-cpp - Finished support for adding properties from XML file. Both Components and Properties share a file, this can be separated later if needed. Changed the name of this file to tpserver-cpp-mtsec-gamedata.xml. Renamed the compsImport class to xmlimport. Updated the quickstart file to match the new XML import. Updated MTSec to do the actual importation of Props and Comps. Lee Begg
- [tp-cvs] tpserver-cpp - I apologize for the large commit, I will work harder on making smaller, atomic commits in the future. Breakdown: - Added Load Armament Order - Added Unload Armament Order - Added Resources to Fleet class - Create a missile design by default in mtsec.cpp - Added the build weapon planet order Lee Begg
- [tp-cvs] tpserver-cpp - - Owned planets increment their Production resource by 1 until they hit 100. Lee Begg
- [tp-cvs] tpserver-cpp - Fixed all issues with production points exceeding 100 Lee Begg
- [tp-cvs] tpserver-cpp - Fixed issues with weapon design (scheme) Lee Begg
- [tp-cvs] tpserver-cpp - Bump MTSec version number Lee Begg
- [tp-cvs] tpclient-pyogre - Moved the move event in one of the example xml files to make more sense Landon Fowles
- [tp-cvs] scratchpad - Forgot to commit this. Tim Ansell
Last message date:
Wed Oct 28 08:10:06 UTC 2009
Archived on: Mon Jan 11 04:37:27 UTC 2010
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